ACFL 2017 APEX RF2

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NSChumacher
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ACFL 2017 APEX RF2

Message par NSChumacher » sam. juin 24, 2017 10:36 am

Postez votre avis, remarques sur le mod ACFL 2017 pour RF2

Ceci est le fil officiel pour la BETA de ce mod

LISTE BUGS / CORRECTIONS (for next 0.2 version)
- Volants LEDS / HUD
- Caméras
- Sons Ferrari ? Sounds cars
- Tires color fix / Couleurs pneus
- Brakes rear right / ecope de freins Arrière droit à replacer

Flipo
Messages : 7
Inscription : lun. juin 12, 2017 12:12 pm

Re: ACFL 2017 APEX RF2

Message par Flipo » sam. juin 24, 2017 3:56 pm

The color of the Ultrasof and Hard tires are not correct

Flipo
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Inscription : lun. juin 12, 2017 12:12 pm

Re: ACFL 2017 APEX RF2

Message par Flipo » sam. juin 24, 2017 6:56 pm

Image

SikoOr
Messages : 3
Inscription : dim. mai 21, 2017 4:02 pm

Re: ACFL 2017 APEX RF2

Message par SikoOr » dim. juin 25, 2017 10:22 pm

Hi guys. Amazing job :) i caught a small problem, but i'm not sure about this, it's about damage to the car. They are practically nonexistent. See also my onboard add on your profile on facebook :D. If I knew, I would have done better :)

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » lun. juin 26, 2017 10:47 am

This is the beta version, so the visual damage has not been done.
The priority is to finish the physical, sounds and fix the bugs.

cyan5tar
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Inscription : ven. juin 09, 2017 10:50 am

Re: ACFL 2017 APEX RF2

Message par cyan5tar » lun. juin 26, 2017 12:22 pm

Hey guys,

first of all nice work for now. Really like to drive this car yet. Looking for the improvements.

So what i see are just small things i think.

- The Skin looks a bit blurred. i think its because of beta right? will there be "hi-rez" liveries?
- Second the "center" of car is right before rear wing. dont know if this is fixable but if you check the car cam and rotate it a bit it behaves strange. Not a big deal as driver but if checking the replay its not a common behavior.

Since im not a professional driver i can just say the car feels pretty good for now. Also the Force feedback feels pretty well. Keep up the good work :) Im really looking for the final version :)

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » lun. juin 26, 2017 12:25 pm

Thanks for your feedback

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » lun. juil. 03, 2017 8:52 am

Version 0.25 released on the website

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » sam. juil. 15, 2017 6:38 pm

Mise à jour en 0.33
Ajout de la Mercedes dans le mod

Flipo
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Inscription : lun. juin 12, 2017 12:12 pm

Re: ACFL 2017 APEX RF2

Message par Flipo » dim. juil. 16, 2017 7:06 pm

Image

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NSChumacher
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Re: ACFL 2017 APEX RF2

Message par NSChumacher » dim. juil. 16, 2017 7:54 pm

oui il a oublié ça a été noté et sera corrigé avec la prochaine voiture qui arrivera dans la semaine vous inquiétez pas :)

M2209
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Inscription : mer. juil. 19, 2017 8:34 am

Re: ACFL 2017 APEX RF2

Message par M2209 » mer. juil. 19, 2017 8:37 am

Hi :)

I have a question. When I buy the beta version, need I have to buy the mod again when it's 1.0?
Dernière édition par M2209 le mer. juil. 19, 2017 12:02 pm, édité 1 fois.

Kermit
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Inscription : mer. juil. 19, 2017 9:54 am

Re: ACFL 2017 APEX RF2

Message par Kermit » mer. juil. 19, 2017 9:59 am

Hi Guys,

Just downloaded the beta to provide some feedback.

First thing is obvious and seem already pointed out. Are the skins more low res because of beta? will there be higher res skins released on final version?
Also the cars seems to have a bit of a milky white to them when reflecting. This is in DX11 ofcourse so i cannot speak for DX9.

Tyres Tread textures seem to have some form of tearing in them when rotating? and also appear a bit low resolution and lacking texturing detail.

Physics, Steering appears to be very sensitve but overall decent. i have to spend more time on physics before i can comment further. I will i remember it being pointed out that there will be some kind of work around method to ERS, has this been implemented in anyway? i asume perhaps this will come as engine mapping settings for specific modes" ie qualy, overtake, fuel save etc.

Also Will all cars be running the same physics?

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » mer. juil. 19, 2017 10:10 am

Thx for your feedback ;)

Yes League mod so all cars same physics for this mod.

M2209
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Inscription : mer. juil. 19, 2017 8:34 am

Re: ACFL 2017 APEX RF2

Message par M2209 » mer. juil. 19, 2017 12:26 pm

Here a video for the realistic position in cockpit.

https://www.youtube.com/watch?v=zjkUUMZnTnU

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » mer. juil. 19, 2017 12:52 pm

On rf2 as on AC you can change yourself the position in the cockpit or on rf2 it is blocked?

M2209
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Inscription : mer. juil. 19, 2017 8:34 am

Re: ACFL 2017 APEX RF2

Message par M2209 » mer. juil. 19, 2017 1:10 pm

No it's not blocked. I think it's better when the default position is allready right.

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » mer. juil. 19, 2017 1:16 pm

Ok I pass the message to the team of yoss who manages the version rf2 of the mod

Kermit
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Inscription : mer. juil. 19, 2017 9:54 am

Re: ACFL 2017 APEX RF2

Message par Kermit » dim. juil. 23, 2017 10:15 am

Hey Guys,

I noticed version 0.38 is listed in the store, however i have not received an email for the latest version after 0.35.

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Re: ACFL 2017 APEX RF2

Message par NSChumacher » dim. juil. 23, 2017 10:23 am

The site does not send links by email after the purchase to avoid that the emails sent are not considered spam.
You just have to go to the site, log in and go to your my account page to access the web links.
here : http://acfligue.fr/my-account/orders/
or here : http://acfligue.fr/my-account/downloads/

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